Wed. Sep 28th, 2022

Welkom terug op Koholint Island, de wereld van <em>Link’s Awakening</em>reborn as a vibrant, plastic-like toy world.”/><figcaption class=

enlarge Welcome back to Koholint Island, the world of Link’s Awakeningrevived as a vibrant, plastic-like toy world.

Nintendo

What can you expect from an official remake of a Nintendo classic? For nearly three decades, the answer has been all over the map. Sometimes the company needs a graphic touch-up and nothing more. Sometimes we get a classic completely redone with new controls, mechanics and plot. There’s also an in-between zone where a classic returns more or less authentically, but with obvious ‘quality of life’ changes and other surprising twists.

This year’s remake The Legend of Zelda: Link’s Awakening, which debuted on the original Game Boy in 1993, stands alone in the company’s re-released pantheon. No Nintendo game has ever returned with such a luxurious, breathtaking layer of audiovisual paint, while gripping the original gameplay so fiercely. As a result, you may not find a more polarizing first-party game on the Nintendo Switch.

Spoiler alert: it’s about the same

Let’s face it: you can spoil most of the new Link’s Awakening by viewing an existing YouTube playthrough of the Game Boy original. To be That true to the source material, right down to the placement of terrain, enemies and doorways. Do you have to solve a puzzle? Wondering where one of the game’s “seashell” collectibles is hiding? Stuck on a boss’s weakness? Go ahead, read an ASCII formatted, decades-old walkthrough on a site like GameFAQs. It will work.

Nintendo has returned to a very specific era of adventure design, sometime between the years 1986 Legend of Zelda and from 1991 Link to the pastby the last 8-bit . to reissue Zelda play in such an authentic way. What exactly does that mean? At a basic level this is top down Zelda adventures of the past. You play as Link, an adventurous child in a green tunic who wakes up under mysterious circumstances. You go through a large overworld and its many dungeons to acquire keys and items while fighting monsters and bosses. And many of the world’s puzzles revolve around finding and using brand new items.

That will all sound familiar when you talk about pretty much anything Zelda game. But this window of the earliest Zelda rate speaks to another quality: the game is full of opaque riddles and stopping points. Whenever you get stuck Link’s Awakeningthe answer you are looking for is: somewhere, sure, but it may be hidden in a single dialogue bubble in the game’s main town – and that dialogue changed after you beat one dungeon, though you wouldn’t have any reason to know that. Or it may be vaguely referenced by a sign or owl statue. Or maybe you just need to run around for a while and hit random places with your sword, shovel, bombs or other items.

I’m not saying this to nag that the game is too hard, but to emphasize that the usual Nintendo assumption of a plethora of help, clues, and cheats — like an invincible Luigi option in newer side-scrolling Mario games — won. can be found here. If you’re stuck with what to do next, do the same as in the original: find one of the game’s tip-line phone booths, where you’ll get the same tips in 2019 as they were in 1993 (and this text ranges from the vague to the obvious) . From there, you can simply retrace your steps a few times before taking the required action to open the next dungeon.

Still, that golden age of Zelda design is not a bad base to start with, and Link’s Awakening contains some surprisingly advanced mechanical systems in its 8-bit core. It’s best to switch frequently between top-down and side-scrolling action. What starts out as a gimmick eventually allows the quest to hide some clever paths to collectibles, battles and dungeons, and no others. Zelda game has had as much fun with that gimmick ever since.

Link’s Awakening was also the first Zelda game with a fully interchangeable operating system, allowing players to equip any two items with the Game Boy’s A and B buttons. This gave players a lot of flexibility over how they fought and dodged challenges, and it even allowed them to sheath their sword and shield (the horror!) to equip a coil spring and a pair of fast-running Pegasus boots instead. Fortunately, on the Switch, players get more special buttons by default: sword, shield, dash, and elevator. This change alone makes the original Game Boy version anything but moot, unless you really enjoy tapping the Start button constantly to shake your skills.

By akfire1

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