Can not mapped be real not mapped without Nathan Drake? For nearly a decade, the cinematic action-adventure series has been as closely tied to the main character as the… Indiana Jones movies are for, well, Indiana Jones. spin off Lost Legacy like a Nathan Drake free not mapped Experiment – just a year after the last major franchise release and at a competitive price – is a move that resembles a desperate attempt to squeeze the last straw from a series that has lost its protagonist.
So it’s nice to say that on the one hand, Lost Legacy show that not mapped is definitely quiet not mapped without Nathan Drake. On the other hand, it also shows that not mapped is still ordinary not mappedNathan Drake or not.
A not so dynamic duo
With Nathan out of the picture, Lost Legacy is based on some of the series’ secondary characters, with an emphasis on player-controlled Chloe Frazer and AI assistant Nadine Ross (plus the surprise appearance of another familiar face I’ve been asked not to spoil). I hope you recognize these characters from their previous ones not mapped adventures, because Lost Legacy seems quite often to assume that you know them and their history with the series. If you don’t, there are only mild allusions to explain how they got here and why you should care about their adventures.
The treasure-hunting Chloe and the more mercenary Nadine make for a strange combination, who bravely tries to explain the game through many retrospectives about how they met and why they work together. There’s something of a symbolic attempt to connect the protagonists through a shared sense of loss – Chloe to her father, Nadine to her mercenary group – but it never feels very natural, and the unlikely partnership never quite works out.
Chloe and Nadine go through many emotional dips and spikes as their stressful adventure strains their partnership, occasionally acting like old friends and blood rivals. But none of these emotional beats feel especially deserved. Instead, the game ends with a lot of actions that seem to make more sense for narrative convenience than for building believable characters and relationships.
That doesn’t mean there aren’t very enjoyable exchanges between the pair, including a couple of Nathan Drake-style one-liners that had me chuckling out loud. And as usual for the series, the excellent voice acting and motion capture help elevate the written material to a level that surpasses many games without the same production values. Overall, though, I’ve never really delved into the new dynamic adventure duo that Lost Legacy tried so hard to sell.
Villains chewing the beautiful scenery
It doesn’t help that the treasure hunting adventure Chloe and Nadine have to deal with is one of the weakest in the series in terms of plot. In a lightly fictionalized and heavily layered India on the brink of civil war, our heroines seek out Ganesha’s tusk, a relic of immense religious and semi-mythological significance to the country’s Hindu population. Standing in their way is Asav, a bloodthirsty and maniacal mercenary who believes the tusk will unite people behind his royalist bloodline.
Even by the low standards of not mapped antagonists, Asav is a growling and landscape-chewing villain, monologue ridiculous diatribes through multiple possibilities to kill his enemies with ease. With plans and motivations that seem to shift with the wind, Asav doesn’t even provide Chloe and Nadine with proper protection to fend off good lines — nor a convincing threat to the couple’s well-being.
However, the Indian setting provides a good excuse to construct a tight mythology around stories about a few Hindu gods and the ancient societies that tried to protect the secrets of those gods with cities hidden deep in forested mountains. This, in turn, provides an excuse for Naughty Dog to create some of the best architecture and landscapes in a series already packed with quality examples of each.
Every few minutes there seems to be a new breathtaking view or a beautiful giant statue of a Hindu god or mythological king. Then there’s the usual intricate, ancient stone-and-crank technology that makes the ruins come alive, which is as impressive (and unlikely) as ever. Even the simple platform and block puzzles are enjoyable opportunities to simply enjoy the graphical splendor of your environment. For pure digital sightseeing, Lost Legacy is at the top of its game, especially if you can give the graphics an HDR boost through the PS4 Pro.
The piece is the thing
I got this far in the review without talking about the actual gameplay in Lost Legacy because there really isn’t much news or interesting to say about it. The game will play the same way as last year Uncharted 4 that it might as well be a DLC pack rather than a standalone release.
Most of the game time is still taken by wandering the beautiful jungle ruins, looking for a path of overhangs to jump and climb with your supernaturally strong fingers and upper arms. These long sections provide a good, stress-free excuse to get lost in the game’s beautiful locations, including an extensive section where you can drive around relatively freely using a map to look for points of interest.
It’s easy to turn around or struggle to find your way around the over-detailed environments, and there were plenty of moments when seemingly safe jumps ended in unexpected death. Still, the game offers a decent, subtle hint system to help you move forward if you’re stuck for too long, and the beautifully smooth animation makes the climbing sections low-impact fun.
The climbing parts are interspersed as usual with somewhat forced encounters with armed bad guys, though thankfully these seem less frequent and taxing than they’ve been in recent times. not mapped spell. Unfortunately, the enemy’s AI remains relatively brain-dead (at least on the Normal difficulty), making it relatively easy to sneak up on countless enemies and take them out with a one-button stealth takedown. It’s almost improbable how easy it is to dodge their discovery; even if you leave countless corpses in your wake, the guards will seem only mildly and momentarily concerned rather than conducting a full-blown panicked quest.
If you are found, the enemies will often attack you blindly or stand uncovered in the open, just asking to be shot. A very generous health recovery system means it’s also relatively easy to jump out, kill a few bad guys while taking bullets, then run behind a handy cover and be as good as new in seconds.
Add to that some extremely simplistic two-button melee combat with an enemy variation broken down into three extremely basic types (armored, unarmored, and sniper), and you get combat that usually feels more like a repetitive chore than a real one. exciting firefight.
All told, Uncharted Lost Legacy is an incredible by the book. Everything from the audience scenes to the car chases to the “surprise” moments when a handhold gives way to the “thrilling” time-sensitive escapes from crumbling ruins feels like ground trodden by ten years of these games. Lost Legacy usually feels like it just goes through the motions and ticks it off not mapped check boxes without much passion or inventiveness, at this point.
As a debatable plus, Lost Legacy does not exceed his welcome. I managed to get the credits in well over seven hours of playing time, and even a 100 percent completion would probably add just a few hours to that total. This leaves little time for character relationships and plot threads to play out without feeling cut off. It also kind of adds to the feeling that this $40 adventure would have worked just as well as a few episodes of Uncharted 4 DLC, rather than being clumsily packaged into a relatively thin full game (update: the original version of this story mispriced. Ars regrets the mistake).
If you are looking for more not mappedthen Lost Legacy will definitely deliver. If you are looking for more from the not mapped series, but you will be quite impressed.
- Incredibly beautiful architecture and sculpture in detailed jungle ruins.
- Some genuinely funny one-liners and scripted moments.
- Subtle hint system makes it hard to get stuck.
- Climbing is enjoyable, stress-free.
- New protagonists never quite work as a team.
- Ridiculous plotting and landscape-chewing antagonist.
- Weak AI makes gunfights feel like repetitive tasks.
- Even the “exciting” bits feel predictable and worn out at this point.
the ugly one
- The thought that we could get one every year.
verdict: Try it if you just need more not mapped in your life. Skip it when you’re done Uncharted 4 and felt satisfied.