Wed. Dec 7th, 2022
Just a few more revolutions until that next Powerful Gear.
enlarge / Just a few more revolutions until that next Powerful Gear.

Bungie / Getty / Aurich

Lot 2 is not the game the fans want it to be. That’s not apparent from the game’s design, which seems to tick every box a fan of the original would want. But a quick spin on the internet shows just how much the sequel falls short of many players’ expectations.

Take this thread of 390 comments on the condition of Lot 2, for example. It reads like the pre-apocalyptic screed you’d find on a wall in any number of years. other video games. It got so bad Bungie had to interrupt his Curse of Osiris PR plans to address the complaints. And now that Curse of Osiris off, the fan response doesn’t get any better.

That’s a shame because Lot 2 is an absolutely solid first-person shooter, taken in the vein of Bungie’s own previous games. In 40 or 50 hours you could go through every story mission, strike, raid and a fair amount of competitive multiplayer. That’s a decent amount of content, especially when compared to many other first-person shooters, and Lot 2‘s best-in-class action is enough to pass those hours pleasantly.

The problem is when you reach the endgame. That is, there really isn’t much of it. Lot 2The design encourages those 40 to 50 hours to become hundreds as you grind to reach the level cap by completing Nightfall attacks and the all-important heist. But once you’ve beaten that raid — or put your blood on your forehead to organize and give up six dedicated players to the right level — there’s only the same old competitive multiplayer content to fall back on.

Time doesn’t heal all wounds

This was also the case in the first Destiny, which was developed in what already feels like a completely different era. The first game’s reveal trailer referred to a product that players would spend 50 to 100 hours with, not something they would make their long-standing hobby of. However, in the years since that launch, Bungie has been able to see exactly how players are now obsessed with shooters like Destiny-and overwatch, Rainbow Six: Siege, battlefieldsetc. – often to the exclusion of other games.

If something, Lot 2 is now very welcoming to new, more casual players, throwing away multiple pieces of exotic gear – one of DestinyThe Biggest Endgame Draws – Just to Play part of the main story. Other loot from mid-game activities, such as public events, flows freely to some degree. But reaching raid readiness is capped behind “Powerful Gear”, which can only be earned once a week in limited amounts.

Imagine this tunnel going on forever and you have an idea of ​​what players expect from it <em>Destiny 2</em> endgame.” src=”https://cdn.arstechnica.net/wp-content/uploads/2017/12/osiris-640×434.jpg” width=”640″ height=”434″ srcset=”https://cdn .arstechnica.net/wp-content/uploads/2017/12/osiris-1280×868.jpg 2x”/><figcaption class=
enlarge / Imagine this tunnel going on forever and you have an idea of ​​what players expect from the Lot 2 endgame.

It’s a smooth ride for everyone who picks up Lot 2save the solar system and walk away satisfied with their $60 purchase. Anyone who continues playing the game faces the same miserly rut that plagued Destiny in its earliest days and inspired meme-able shortcuts like the Loot Cave. The slope structure of Destiny– from story, to strikes, to Nightfalls, to the heist – is still there in the sequel. It’s just split into two camps with what’s now a very sudden wall between them.

It would be one thing if you saw that steep climb coming. You can prepare for it or bow down and tell yourself that you leave the endgame to the true devotees. But by mimicking so much of the previous game, Lot 2 doesn’t really communicate where that line is drawn – to new or returning players.

It’s one of the few quality-of-life issues unique to the game as a sequel. Players who stuck with the first game built up years of habits, baggage, and expectations that don’t match one-on-one in this sequel. A further lack of communication on the part of Bungie has caused the expectations that had been raised to fester and finally, in late 2017, to clash with the reality of Lot 2.

Communication blackout

Take the Powerful Gear for example. The grinding is vital to get to the raid. Still, you can artificially limit the gear gained by unlocking it too early – before reaching the soft level cap that drops Powerful Gear with valuable stats. More than that, the game never really hints that there is is a soft, hidden level cap or whether Powerful Gear is the only way to break it. So early adopters (and anyone who doesn’t know how to look up manuals online) usually start the late game grind with a shortage, with less powerful Powerful Gear.

That’s an old complaint at the moment, but it illustrates how Lot 2 communicates one thing – that you just have to keep playing – and facilitates another, that there is a hard and fast beginning, middle and end to things.

This gunfight would be much more fun if my weapons had higher numbers.
enlarge / This gunfight would be much more fun if my weapons had higher numbers.

Then there’s the new raid itself, the Leviathan raid, which stops Lot 2. When the boss of the mission, Emperor Calus, is teased, it is revealed that it is (spoiler warning) not the battleship’s 20-foot hedonistic ruler. It’s just a gold-plated life model lure. The real Emperor is elsewhere, watching you fight with his stand-in for pure entertainment. When you finally defeat Boss, it has been revealed that the Leviathan is filled with an endless supply of such duplicates. So Lot 2 gives a canonical explanation why you can go back and kill the same alien multiple times – as many determined players will no doubt do.

It’s a nice little revelation, but its impact depends on the idea that raids are meant to be repeated. But raids are such a chore to organise, even with the “guided games” feature that veterans show newbies around, that the chance to convince everyone but true-blue Destiny fanatics to repeat the process is laughable. And so the vicious circle of the game continues with saying one thing and accepting another.

Go forward or back

The original Destiny eventually made great strides toward balancing replay and accessibility rewards, leaning toward more excuses to take addictive headshots and pull slow, powerful locomotion across the solar system. The loot became generous enough to make anything like shooting into a cave for hours on end unnecessary. Over-the-top cosmetics in the form of “ornaments” and eye-catching, strike-specific loot gave tangible rewards for the elusive thrill of just to play.

Destiny 2 is coming too. A free update and the game’s first expansion have brought back armor ornaments and wacky Ghost shells (one of the few cosmetics you regularly see in first person). And there are more excuses to get ourselves hooked, like weapons with performance-based upgrades, which should be out around the same time as this article.

But that in itself communicates one last problem with: Lot 2. The game starts from the beginning; with many of the old problems with wearing a different skin. It took Bungie’s last loot shooter several years and expansions to feel like more than a hollow package with excellent shooting and little else. if Lot 2 Already operating from a lack of content and quality of life issues, even after an obvious hiatus from the first game, endgame players may need to find what the game doesn’t organically offer: a place to stop.

By akfire1

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