Sun. Oct 2nd, 2022

Het goede nieuws is dat je direct in de uitbreidingscontent kunt opstarten wanneer je deze versie van <em>The Witcher 3</em> loads.  I can imagine that more than a few fans of the game will use this Switch version to dive deep into one or both of the expansions.”/><figcaption class=

enlarge Good news: you can boot directly into the expansion content when you download this version of . loads The Witcher 3† I can imagine that more than a few fans of the game will use this Switch version to dive deep into one or both of the expansions.

Since Nintendo’s Switch console launched in 2017, we’ve seen no shortage of holy cow ports of games we never thought would work on what turned out to be the most underpowered console of this generation. doom 2016dark soulsElder Scrolls V: SkyrimWolfenstein: The New Colossus—that’s a list of demanding 3D games I never expected to launch on Switch, let alone games I’d actually recommend for the system.

But I do that with a pretty hefty asterisk attached. The charm of these games on Switch comes almost entirely from being able to be played on the go, after which their serious compromises (image quality, display resolution) become much more acceptable. What looks questionable on a large TV is easier to shake off when you see it on a 6-inch 720p panel.

This week marks the arrival of arguably the most sacred cow gate yet on the portable console: CD Projekt Red’s 2015 action RPG The Witcher 3† After all, this is a game that the other console versions needed quite a few patches to get to their most awkward spots down to a locked 30 frames per second. We went hands-on over the weekend with the latest retail version of the game (launching Tuesday for Switch) to answer a crucial question: Can we expect playability in CDPR’s acclaimed adventure game on an even weaker system?

Not every polygon made it through unscathed

The good news is that our first impressions show a mostly locked-in refresh rate of 30fps – stable enough to make the slightest stutter in the frame rate almost imperceptible in our first few hours of play. The most crucial moments of the enemy’s combat and management are not spoiled by the on-screen action that jerks and pulls. This is made up for by some seriously fast loading times; getting from a cold start to a loaded game is rarely more than 60 seconds, and loading times between parts of the world are even faster.

The bad news, as seen in the gallery above, is that: witcher 3 on the Switch is much more like witcher 2† For starters, the apparent resolution is one of the fuzziest we’ve ever seen on Switch in both docked and portable modes. Although the results seem similar to: doom 2016witcher 3 is a much slower game and requires you to cast your eyes over huge, dramatically lit landscapes and cities. The haze draped over all that scenery is more noticeable than, say, a quick pulse of shotguns through the faces of demons.

Those landscapes are covered in foliage, a fact that impressed in 2015 with CDPR’s dense display system that worked almost as well on console as it did on PC. But that system’s polygon count and texture density have both been slashed down drastically to make trees, shrubs, and other greenery work on Switch. This was probably done to preserve facial details on pretty much every human character in the game, which is certainly a preferable compromise, but the separation between an emotionally brooding Geralt and a dinky wall of PlayStation 2 era vines is something that fans will have to accept if they want to marathon this version witcher 3 underway.

Other key settings like shadow resolution, ground textures and hair physics have also been scaled back, which you can argue is acceptable or annoying based on your personal preferences. The lower resolution of the Switch screen makes these downgrades a little more bearable in my opinion. But enough of the game geometry has been noticeably de-tuned that it stands out in the game’s long, well-written cinematic scenes (which, I should note, often struggle with the framerate department, sometimes dipping into the 10-15 fps range) .

One moment the game will be suffocating its landscape in some of the most beautiful pre-baked lighting effects you’ve ever seen on Switch. The next moment, a sharp zoom stutters on Geralt and his allies with pop-in texture and grungy foliage effects nearby. That kind of surprising visual contrast shows up more in this Switch port than I expected.

Fully playable – be warned

I don’t mean to say witcher 3 is unplayable or ruined by the effort it takes to get it into Switch-compatible form. However, all-new players should be warned that CDPR’s cinematic vision for the game is in jeopardy only enough to take this port out of my running for a clear recommendation. If you’ve already played witcher 3 and if you want an excuse to burn through it again along the way, complete with handy “fast forward to the expansions” shortcuts, this port is a good reason to return to Nilfgaard. If you don’t have any other consoles or a decent gaming PC, “Switcher 3” is definitely playable. (Besides, it’s better than Switch’s in my personal opinion Skyrim as an RPG on the go, even with low resolutions and other visual compromises.)

But if you to do having a different hardware option and not necessarily itching for a purely portable RPG, take a deep breath and check out the heavily discounted versions of other systems before making this your very first way to play the game.

By akfire1

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