Wed. Nov 30th, 2022
Even the elderly know what this is nowadays

Even the elderly know what this is nowadays

In September last year, the developer of fire watch has issued a DMCA takedown against now infamous YouTuber PewDiePie after making racist comments during a livestream of another title. The incident made headlines not only because of PewDiePie’s profile or the fact that the game fire watch was not directly involved – this was also a rare case of legal rights between gamemaker and gamestreamer.

As much as video games are an interactive medium, in recent years a whole scene has sprung up of people like PewDiePie streaming video games online. Whether live streaming on Twitch, Let’s Plays or other types of video content on YouTube, gaming has changed from something players do at home to something they see other people doing online.

As these streamers and personalities have grown in popularity, so has the discussion about the rights of streamers and developers regarding said content. Are streams fair use and allowed to monetize content creators? Or should the original creators of the games have a say in how their products are used in the public eye, not to mention a chance to make a profit? Developers like Ubisoft and Microsoft have shown a willingness to partner with creators and encourage streaming (and earning) of games. Nintendo, on the other hand, is known for enforcing its copyright in this area. Atlus also got pushback around the company’s original streaming policy Person 5.

To try and dig into all sides of the debate, we cast a wide net. However, YouTube declined to make anyone available on the record and Twitch relayed that he was involved as well. On the developer side, Campo Santo offered a small statement in support of streamers, but preferred not to be involved further. Riot Games pointed to the legal page and said it had nothing else to add.

We spoke with streamers – and a lawyer – to see their side of the situation, capture some of the current mindsets around streaming video game content online, and what it takes to change the way things are. change now. But today, streamers keep pumping out videos, just as developers keep making games, even when the future of streaming is uncertain.

An example of the work of Naka Teleeli (on the classic Majora’s mask)

An ad-arial relationship

Naka Teleeli posted his first video in 2008. In one of his videos about Wonder Boy: The Dragon Trap, Teleeli informatively presented the history of the series before delving into his epic narration of the game’s intro text. He mainly does Let’s Play – where he plays a game while providing audio commentary – videos, with a focus on somewhat retro games and indie titles. He currently has nearly 40,000 subscribers on YouTube.

“I understand it’s a very gray area from a legal point of view, and there’s been a lot of arguments for both sides that any content shown is actually owned by the original person, or it’s transformative, and I honestly understand both sides of the story Because all the content you see is indeed owned by someone else, they created this content,” says Teleeli. “But at the same time, I also see it as transformative.”

One of the reasons he sees it as transformative is because viewers who watch videos aren’t to play the game. While the literal images viewed may be the same – whether you’re playing the game or watching someone else do it – the input experiences are different.

“The whole point of games is to play them,” Teleeli says. “Removing that, and on top of that adding our own commentary, our own reactions, the way we go through the game and react to what’s going on, I think that’s very transformative… If you think about it, looking at a Let’s Play is not even remotely like playing the game itself.”

While he may view the experiences as different, Teleeli added that most of the content seen is still the same and he can see both sides. “Personally, I think I think some sort of middle ground, a legal middle ground, would be nice,” he says.

While he sees Let’s Plays as a legal and transformative business that is allowed, that aspect of the business remains a concern for Teleeli. “If someone sets their sights on it, it’s very easy to take a channel out of the air,” Teleeli says. And to some extent, the streamer agrees that developers should have a legal right to control their game footage, though he disagrees with “how some things are marked and why.” And while Teleeli hears stories of people watching videos instead of playing a game themselves, he doesn’t think they were sales losses: someone like that probably wouldn’t have bought the game anyway.

“I’ve also heard some people say they went to buy a game because they saw me play it,” Teleeli says. “So if we see it as an ad, I think it’s actually a really good fit.”

“I think the more open developers work with people who make videos for their games, the better, because these are people who, in my opinion, are still promoting their games,” he says.

And while Teleeli believes content creators should be friendly and outgoing, he also believes they should be in control of the streams created with their products.

“The main thing I want is for things to mostly stay as they are, just for the developers and content creators to just be more willing and cooperative,” he added.

By akfire1

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