Fri. Feb 3rd, 2023

If you have almost two hours to spare, you can watch Sony’s press conference in its entirety.

Sony today used a lengthy promotional press conference at the start of Paris Games Week to make a slew of announcements for newly revealed and previously known PS4 titles coming in 2016 and beyond.

One of the biggest announcements during the presentation was Detroit: become humana new game of Heavy rain and Beyond two souls creator David Cage and his Quantic Dream studio. The game builds on an earlier tech demo for the PS3, focusing on the creation of an emotional robot named Kara. A pre-rendered trailer showed Kara exploring a futuristic, android-filled Detroit that she describes as “dark and cold, hard and violent, unfair and brutal”. Cage says he aims for a game that is “moving and meaningful and explores themes that are meaningful in our world.”

Quantic Dreams’ trailer Detroit.

Kazunori Yamauchi from Polyphony Digital was there to talk about Gran Turismo Sports, a new entry in the venerable racing sim series that promises to be “much bigger” than previous entries. Polyphony is working closely with the FIA ​​to get two separate and authentic cup series into the game, which will have an open beta in 2016 (though given the series’ penchant for delays, that time frame could easily shift). Surprisingly, Ono also announced that the game will support Sony’s PlayStation VR headset.

Speaking of PlayStation VR, Sony’s Shuhei Yoshida came out to announce that “a new dimension of gaming is almost here, and PlayStation is at the forefront of bringing virtual reality to gaming.” Crytek is one of those supporting the technology Robinson: The journeyshown in a pre-rendered cutscene with lots of first-person dodging from stamping dinosaur feet and a brutal British robot accompanying the player.

Apart from previously known virtual reality games like Battle zone and RIGSSony also confirmed the existence of Till Dawn: Rush of Blood. This VR expansion to this year’s horror-adventure game seemed surprisingly action-packed, with sections that looked a bit like a rollercoaster ride in the brief footage shown.

However, the most surprising PlayStation VR announcement came from Namco’s Katsuhiro Harada, who said the upcoming Teck 7 will include support for the PlayStation VR. He didn’t go into detail on how this would work, but we can’t help but think about the strange first-person mode hidden in Tekken 2.

Speaking of Harada, the old one Tekken producer will apparently be the sixteenth and final revealed playable character in Capcom’s Street Fighter V. The game will be released exclusively for PlayStation 4 and PC on February 16.

A new trailer announcing a June 2016 release date for the highly anticipated Nobody’s Heaven.

Another highly anticipated PlayStation 4 and PC exclusive also received a conference release date. Nobody’s Heaven is now slated for June 2016, a time when the highly anticipated game will likely dominate the slow summer league and get ahead of the holiday rush. Sony also showed up Boundlessa formerly PC-exclusive title now coming to the PS4 in 2016. A short gameplay trailer showed the player wandering through detached magical doorways that provided glimpses of alternate dimensions, which the player could then step through and explore at will.

Ubisoft’s Michel Ancel took the stage to reveal a bit more about it Wild, a game focused on a shamanic relationship with the natural world. Players can control animals, including far-sighted eagles and fast-moving rabbits, or ride bears to complete various objectives in the untamed wilderness. The demo ended with a large, bare-breasted snake woman hissing an ominous warning to the witch doctor protagonist.

Media Molecule used the conference to expand on its E3 debut To dreama somewhat free game aimed at making users, a la Little big planet. The live demo showed players taking control of characters as if they were puppets, drawing faces, dancing and waving to the camera as they pleased.

The creators emphasized that none of the widely varied on-screen creations came from pre-made assets; all were supposedly algorithmically generated, led by the players themselves. Level makers can let players add their own elements to the playable “dreams” as they go or lock them down for a more controlled experience. The title is looking a bit more “gamey” the more we see it, but we’re still curious to see how focused (or unfocused) this intriguing experience ends up being.

Other interesting tidbits from Sony’s packed presentations:

  • Housemarque is working on it Mattervala PS4 shooter with enemies that change and grow from crystalline red cubes.
  • Drive club: Cycling is a new expansion of the car-focused racing game that adds motorcycles and is available for download today on the PS4.
  • Vector is “a new type of music rhythm game” coming to PS4, which was quite reminiscent of it Audiosurfing in a short sizzle trailer.
  • The PS4 will be the first console to receive beta access to 2K’s competitive/cooperative shooter Combat born.
  • Uncharted 4 will have a multiplayer beta available before the March 2016 release date.

Frame image by Mark Walton

By akfire1

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