Mon. Sep 26th, 2022

Gedecompileerde code levert geen erg opwindende visuele beelden op, dus deze foto van een door fans gemaakte VR-demo in <em>Half-Life</em>style should suffice for now.”/><figcaption class=

enlarge Decompiled code doesn’t produce very exciting visuals, so this photo was taken by a fan half-lifestyle VR demo will have to suffice for now.

Remember when Valve didn’t just come in all the time? dota 2 money and instead made games for a small franchise called half-life† It’s been over ten years now, but it looks like Valve is ready to return to the half-life business, if a piece of code is discovered in a recent update to VR Demo Collection the lab is something to go by.

the labLast week’s hands-on update was pretty harmless on the surface, adding some new physics code and support for a “skeletal input system” like that found in Valve’s Index controllers. But by digging into the update’s source code a bit, Valve News Network found that decompiling the update’s Unity-based DLLs resulted in a lot of readable C# code: “Nearly the full source code for a half-life VR game,” as Tyler McVicker of VNN puts it.

Yes, we’ve seen half too cute half-life references in unrelated Valve code in the past. But this time, the decompiled Laboratory code shared by VNN (and independently evaluated by Ars Technica; see a small example here) reveals a relatively complete skeleton for a game codenamed “Shooter”. That code contains a wealth of suggestive names of classes, procedures, and variables that refer to characters, items, and locations in the half-life universe. That includes everything from “CombineSoldier” and “Amplify”Breencast” to “shooterLogic”C17Sim” and “playAudio_gmanTest” (emphasis added). Pistols, shotguns, and AR weapons also earn credentials.

Digging through the code (which includes plenty of handy prints of Debug Log and descriptive naming conventions) will give you a view of a VR demo set in a “holoroom” version of half-life‘s City 17. Players would go through a series of challenges – in order Puzzle, Corridor, Window, Doorway, Pillar and Ducking – all of which appear to involve firing through waves of incoming enemy soldiers. A ScoreCard object tracks the player’s performance in each section, presumably giving the demo some degree of replayability.

Half-Life 3 confirmed?

The sudden, hidden appearance of this code in a new Valve game update may have some excited about the possibility that a half-life VR demo may be coming soon. But VNN speculates that it’s more likely that an old, defunct demo was inserted into the DLL via code regression in the latest update. McVicker says he’s “heard about this cut a lot” Laboratory demo”, probably made years ago when Valve was just starting to experiment to see how a shooter would work in VR.

McVicker suspects this is so early half-life VR demo has probably been removed from the lab in favor of developing a more complete half-life VR experience. That fits somewhat with HTC co-founder Cher Wang’s vague statements in 2015 who suggested the company was working with Valve on a half-life game (Wang later walked back on those comments). And Valve’s Gabe Newell mentioned a “new IP” in the Half-life/Portal universe in 2017.

For now, we’re stuck sifting through this decompiled code for clues to Valve’s intentions (VNN has set up a discord server if you want to help with that combing through). Meanwhile, we continue to wait for concrete news about the three “full” VR titles that Valve promised in 2017. Valve gave some more hints about a “flagship VR game” in April, suggesting the mystery title might be available sometime this year. If we translate that statement from Valve time, we could very well see a new one half-life-themed VR experience by the end of 2023.

By akfire1

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