The clock is ticking for HTC and Valve’s forthcoming virtual reality collaboration, the Vive, to make it to its announced (and “limited”) 2015 launch window, but in the meantime, the companies have begun to get serious about learning more about the headset and – controller rig’s potential buyers. Last week moderators on the official SteamVR forum asked its members to take part in a survey, and on Tuesday they followed that up with a post about the results – what appears to be the largest survey we’ve had yet seen on the preferences of VR shoppers.
As Gamasutra reported this week, just over 2,000 users responded to the survey, which revolved around various logistical issues for the HTC Vive, a VR system advertised as room-scale VR, meaning the games and software will support the ability to walk through real space while wearing a VR headset.
Among the findings, more than 76 percent of those surveyed are willing to dedicate at least 42 square feet (2×2 meters) to a Vive rig, with 63 percent willing to dedicate 65 square feet or more. Just over seven percent of respondents plan to create a dedicated “VR room” for their rigs, while most say they have an HTC Vive in their bedroom (32 percent), living room (29 percent), or office (14 percent). percent) will post. ).
Nearly 70 percent say they won’t move their computer away from its current location for the sake of the Vive, and about 43 percent said they plan to use their current computer rather than upgrade or buy a brand new one, even though the survey did not indicate whether those computers are powerful enough to display images on two high-res displays at 90 frames per second.
SteamVR spokesperson Chet Faliszek previously confirmed to Ars Technica that anyone developing games for the HTC Vive should make them compatible with play areas as small as a desk or as big as a room with a five-foot diagonal. While some of the SteamVR games we’ve tested should work decently on a desk, some of the most compelling concepts to date, including Fantastic thing and The gallery: six elementsreally benefit from the freedom of moving around in a small room, but that appeal is hard to demonstrate to someone taking an online survey.