Sat. Sep 24th, 2022
Borderlands 3 screen cap.
enlarge Four new classes to improve the old-fashioned way…for the most part.

Yesterday’s rollout of the first public gameplay footage for Borderland 3 went as you’d expect, with all the required weapons, explosions, and colorful characters that were standard for the series from the get-go. But some confusingly worded comments about monetization after the game’s launch required a bit of clarification from Gearbox CEO Randy Pitchford and others at the company.

During yesterday’s streamed presentation, Pitchford announced that “we’re going to be doing some kickass campaign DLC, and I’m sure we’ll be doing all sorts of fun customizations like heads and skins. But we’re not doing that for free-to-play- junk. There won’t be any microtransactions, there won’t be any of that crap.”

That specific wording led Game Informer tweet an article clarify that the cosmetic items Pitchford mentioned (ie “nice customizations like headlines and skins”) are indeed sold through microtransactions (ie small payments). That means that Pitchford’s statement that “there will be no microtransactions” is technically incorrect.

Game Informer’s tweet, in turn, led Pitchford down an emotional rant of 18 tweets about his words being twisted out of context. “Our post-launch plans are in flux, but I’ve made a commitment that” Borderland 3 would not be monetizing F2P style,” Pitchford wrote in that thread. “There will be tons of cosmetic drops as (free) loot in Borderland 3he said in a sequel Wednesday evening. “Currently there are no plans for cosmetic DLC, but I expect there will be customer demand after launch that we will be happy to meet, just as we did with additional optional cosmetic DLC for BL2

border areas producer Chris Brock gave further explanation in an interview with “When we say ‘no microtransactions,’ what we really mean is that we’re not trying to offend people,” he said. “We’ll probably create content after launch that we’ll sell, but we don’t plan on taking any either” border areas wash and then chop it up and sell it.”

Creative Director Paul Sage further clarified to PC Gamer that skins, heads and auxiliary equipment will be available for purchase, but there were no plans for so-called pay-to-win items or a game-as-a-service monetization style. .

XP boosts?

That all seems clear enough, despite Pitchford’s perhaps over-enthusiastic formulation. But where things get a little more questionable is the game’s special editions. An $80 Deluxe Edition, a $100 Super Deluxe Edition, and a $250 “Diamond Loot Chest Collector’s Edition” all contain “Equipable XP & Loot Drop Boost mods,” according to marketing materials.

In other words, by paying a little more over the $60 base game, you get an advantage that helps you win the game. This is not so uncommon in modern game launch marketing – games like Evolve did it years ago. But it kind of sounds like a one-off example of the kind of pay-to-win mechanics that Pitchford rejected.

A 2K spokesperson attempted to clarify that message in an interview with PC Gamer last month. “While Borderland 3 is not a competitive game, where boosts can lead to direct player benefits and are considered a competitive concern, we still take the balance between progression and loot systems in the game very seriously,” the spokesperson said.

“We are still fine-tuning these systems in Borderland 3and the benefits that the boosts in the Deluxe, Super Deluxe and Collector’s Edition will provide, but at this stage we can confirm that the loot and XP boosts both have a level cap and are tied to specific pieces of equipment, similar to boosts in Past border areas games,” he continued. “The idea is to give those players an initial boost, but not something that permeates the entire game Borderland 3 experience indefinitely.”

Gearbox’s old SHiFT code system will also return, allowing players to search for and redeem free codes (found in and out of the game) in exchange for in-game loot. In BL3In the case of this system, that system will align with the average watching Twitch streams – so if you see someone cashing in killer loot, you may get an automatic SHiFT bonus in your BL3 account as a viewer.

Long story short, it sounds like Gearbox is committed to tackling the worst excesses of randomized loot box purchases and free-to-play style, skip-the-grind monetization on a treadmill. But despite some confusing explanations, that doesn’t mean cosmetic microtransactions and paid boosts are fully absent from the game.

By akfire1

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