Good news for those of you planning to play Game Designer Super Mario Maker when the game officially releases tomorrow. It looks like you can now play with the whole suite of level building tools in a matter of hours instead of having to wait nine days for those elements to unlock as previously announced (and as we poor reviewers had to do) .
Members of the press who received an early copy of the game today are reporting the existence of a downloadable version 1.01 patch that changes the “condition(s) for increasing the number of usable parts (in the level editor)”. Set packs with level design elements now appear to be delivered automatically based on your play rather than the previously set daily schedule controlled by the system’s internal calendar (and brief daily play requirements).
The specific timing of the unlocks seems a bit variable; some report new unlocks every fifteen minutes, while others say it takes nearly two hours to activate a new delivery. In fact, the pace can be determined by the number and type of level elements you place rather than strict adherence to the clock.
Regardless of the details, the net result is that it now seems possible to unlock everything easily Super Mario Creator‘s tools with a few hours of tinkering rather than having to wait for the calendar to flip (or force the issue with some OS clock manipulation). That’s great for anyone looking to create complex levels from scratch, but it’s also good news for players who want to see a wider variety of levels online during the early post-launch experimental period.
While we still prefer everything unlocking instantly, this seems like a good compromise. Level makers are now forced to practice briefly with a more limited palette before moving on to an imposing wall of potential elements to learn.
We didn’t mention it Super Mario Creator‘s slow unlocks in our glowing review of the game last week, as it seemed like a temporary annoyance for a game we’ve seen ourselves returning to for years (and one we’d tackled quite immediately). Still, it’s nice to see Nintendo taking steps to mitigate that annoyance based on early feedback.