Sun. Feb 5th, 2023
We'll have to wait for the demo to finish to see how these Blackroom weapons will work in John Romero's next video game.

We’ll have to wait for the demo to finish to see how these Blackroom weapons will work in John Romero’s next video game.

John Romero announced his return to video game development on Monday in the form of a Kickstarter project, but he and another ex-ID Software veteran, Adrian Carmack, apparently agreed with Ars’ initial assessment of their crowdfunding campaign . The duo have now put their request for money on hold and declare that they will return once they can put a playable demo in the hands of their fans.

“The team is working on a demo that will demonstrate the type of gameplay, the look and the innovative, cool features Black room truly unique,” Romero announced in a “donor-only” update post. “Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready.”

Black roomMonday’s announcement came with little more than big promises of a return to “classic” first-person shooter gameplay, a few snippets of concept art, and the confirmation of a single additional contributor in the form of a “metal composer.” Instead of putting money where his mouth is, Romero instead teased fans with a few remade levels (1, 2) of the original version of Demise-as in, downloadable WAD files that you could inject into the original executable. Those throwback levels, admittedly, were very good, but they didn’t illustrate any new mechanics or systems that you can expect in a new game.

On top of that, there was also the issue of the Kickstarter campaign taking off bloodlessly. As one NeoGAF user pointed out in chart form, Blackroom’s $131,000 raise in its first four days propelled it to lag behind other recent underwhelming, nostalgia-fueled Kickstarter campaigns.

By akfire1

Leave a Reply

Your email address will not be published.