The bad news is that only people who were actually at QuakeCon in Dallas last night were able to see the world premiere gameplay footage from the following video. Demise game, which somehow hasn’t leaked online yet. The good news is that many people who were there reported on the revelation, some of them extremelyDemise-like additions.
One of the bigger changes that the new brings Demise (which is not specifically mentioned doom 4 no more) is a jetpack-powered double jump, à la crysis 3, Fall of the Titans, Destination and now presumably every first-person shooter coming out in the next two years. Players can also climb the sides of “big crates and holes” according to PC Gamer’s report, adding even more opportunities to go vertical.
But it’s the Mortal Kombatstyle melee finishing moves that seem to have confused the audience the most. PC Gamer describes how, once an enemy is low health, the player can get close and activate moves that involve “pushing mandibles off, stomping skulls, and ripping hearts out with the level of detail usually reserved for those slow-mo bullets cameras in the Sharpshooter elite series.” Rock Paper Shotgun noted that “enemies disintegrate like moldy bread… sometimes literally tearing them in half.” The outlet also reported scenes with “heads crushing, chunks flying everywhere.”
Players can pull off enemy weapons and use them as baton weapons, and a section reportedly shy away from key cards for using a severed enemy hand on a door’s fingerprint scanner.
It all sounds like a surprisingly new direction for the series that cemented the first-person shooter as one of the biggest genres in gaming over 20 years ago. That’s somewhat understandable given that John Carmack’s departure from Id last year leaves the company with none of the four original members. The game’s reportedly slow development, which has now officially dragged on for over six years, could also be the cause of the changes and could mean that the final game will change even more between now and the final release.
Other notes from reports on the unveiling:
- The game is set on a UAC research facility on Mars, but the story doesn’t seem to have a focus yet.
- The game runs on the new IdTech 6 engine, an update of the IdTech 5 engine that debuted in 2011 (and the idTech 4 engine that doom 3).
- In case you’re worried, you can carry all of your available weapons at the same time.
- There will be no regenerating health, unlike almost every other first-person shooter these days.
- Full 1080p and 60 frames per second were promised for all your pixel counters.
- The game is coming to PC, Xbox One and PS4… eventually.