Wed. Sep 28th, 2022

When Google launches its Stadia streaming service on November 19 (at least for some pre-orderers), it will only feature titles that are also available on standard PCs and consoles. In the future, however, the company says it will focus on first-party exclusives “that wouldn’t be possible on any other platform.”

For example, Google is head of Stadia Games and Entertainment Jade Raymond (known as one of the creators of Assassin’s Creed) summed up the company’s plans in a recent interview with Google announced today that its first first-party game development studio would be located in Montreal, and Raymond told GI that the studio will focus on trying things out that other dedicated game platforms can’t.

Part of that promise, Raymond says, is the ability to use Google’s distributed data center hardware to perform real-time calculations that can’t be done with even the most powerful home hardware. A fully physics-simulated game has been one of the holy grails of game making ever since Offender It was thought 20 years ago, and now we finally have a platform where we can deliver some of those experiences,” Raymond said, referring to the over-ambitious failure of 1998 Jurassic Park: Trespasser

That distributed server technology could also help with the performance and scale of MMOs, Raymond said, because “everyone [on Stadia] is essentially playing in one big LAN party as far as technology goes. There’s no difference or limitations from an architecture perspective of how far along the users are, or worrying about replication and all the other things that typically limit the number of people you can have in a game.”

“Clausible human interaction”

Those kinds of promises echo those of Google’s Phil Harrison in April, when he mentioned the potential for Stadia to “handle complex multiplayer from hundreds to tens of thousands in a highly advanced world…any change I make to my world can immediately, in microseconds or less, distributed to every other customer… You can’t do that with a discreet box.”

But Raymond went further when he spoke to GI. Inspired by Google’s AI-powered natural language virtual phone call assistant “Duplex” project, she envisions story-based Stadia games with characters that have “credible human interactions” rather than canned lines of repeated dialogue. She also talked about the potential to watch a YouTube documentary featuring footage from a classic game, then jump right into a Stadia-powered gameplay session with that game.

However, amid the excitement over the new technology, Raymond also acknowledged potential growing pains in the new space of cloud-exclusive game development. Just because you can battle with thousands of simulated soldiers in Stadia, for example, doesn’t mean the battle will actually be more fun than one on a smaller scale. “Is that going to be cool, or just too chaotic?” Raymond wondered rhetorically.

That could be an important question for the makers of Orcs must die 3, a timed-exclusive third-party Stadia announced in August for a Spring 2020 release date. The developers said at the time that the game will feature massive armies of up to 500 enemy monsters clustered together in a small space. “Everyone gets that same huge [processing] power,” Jones said of Stadia’s distributed cloud architecture.

A game like Football Manager however, may have an easier time selling the benefits of Stadia. In August, developer Sports Interactive said that Stadia is “the fastest way to experience the next game in the franchise,” using distributed servers to “ensure more matches can be processed in parallel using free bandwidth across the entire system.” .”

In any case, Raymond said Google’s own efforts to leverage this cloud architecture in gaming could take “several years” to blossom. “It won’t be four years before gamers get to see the new exclusive, exciting content,” she added. “There will be a few coming out every year, and more and more every year.”

Listing image by Google

By akfire1

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