Sat. Oct 1st, 2022
Stock photo of a man playing video games in the dark.
enlarge This man has even quarantined himself with his game console for the past ten years.

Update (March 27, 2020): In an update to its earlier statement for Europe, Sony says it will also slow down download speeds of PlayStation games in the US from today, “and we will continue to take appropriate measures to do our part to ensure internet stability.” , as this unprecedented situation continues to evolve.”

Original story (March 24)

Major online gaming platforms are experiencing soaring demand as an increasing number of countries and places force citizens to stay at home in an effort to contain the spread of the novel coronavirus.

Both the Microsoft and Nintendo online networks Went down short last week for many users around the world, and network tracker Downdetector noticed numerous spikes in reported issues with the PlayStation Network throughout the week.

Microsoft head of Xbox Phil Spencer confirmed via Twitter that “used to run out of almost everything” and thanked the employees who worked to get the servers up and running again. “So many people are using gaming as a way to stay connected in these times,” he says said at the time† “Play is a basic human need. Proud to be part of an industry that can now offer escape and fun.”

In an update today, Microsoft offered vague assurances that it is “actively tracking performance and usage trends to ensure we optimize service for our customers worldwide and meet new growth and demand.”

Sony and Steam

Sony, meanwhile, has announced that it is now “working with Internet service providers in Europe to manage download traffic to maintain access for the entire Internet community.” That means a general limitation that could cause “slightly slower or delayed game downloads” for European users, but it should still allow for “robust gameplay” in online multiplayer titles, Sony said.

Sony’s move is an attempt to “address internet stability issues as an unprecedented number of people take social distancing and become increasingly dependent on internet access,” the company said. The move comes days after Netflix and YouTube took similar steps to lower standard streaming video quality in Europe, under pressure from an EU government official.

At the same time, Steam is seeing an increase in the number of concurrent users it reports on the service. That number peaked at more than 22.67 million Monday, including more than 7 million actively playing a game, both all-time records and tracked by SteamDB. The average daily peak for concurrent Steam usage over the past 30 days has now reached 18.4 million, nearly 13 percent more than the January average and a staggering 20 percent from the year-ago average.

Before February, Steam’s maximum concurrent usage was just over 18.5 million. That was a milestone achieved in early 2018, before a surprising and unprecedented downturn caused in part by the decline in PlayerUnknown’s Battleground† However, steam usage figures have begun to show signs of recovery since September, before accelerating even further in the past month.

Games like Football Manager 2020civilization VIStellarisand Ark: Survival Evolved appear to be showing some of the biggest gains near the top of the Steam concurrent player maps in recent weeks, with recent Steam releases such as Eternal doom and Borderland 3 also show a strong player interest.

By akfire1

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