Mon. Nov 28th, 2022
A look at the car-filled garage of Forza 7
enlarge / Variety is the spice of life, and Forza Motorsport 7 has a lot of variety. But early racing games? relief

What a time to be a fan of the racing genre. Delivered both in the past few weeks F1 2017 and Project CARS 2, and before we’ve even had time to catch our breath, it’s time for the latest episode of Turn 10: Forza Motorsport 7. It is aimed at a much wider audience than a straight F1 game or a hardcore sim like Project cars, and Microsoft has high hopes for this in-house title, even choosing to showcase the Xbox One X. Before our review copies arrived late Tuesday night, I wondered how much more could be said about such an established franchise. After many hours on both Xbox One and Windows, the answer is: a lot.

Keeping things fresh

This will be forza‘s tenth console outing, including the Horizon games across all three generations of Xboxes. (It’s also a Play Anywhere title, meaning it works on Windows too, and both versions are included in the price.) All the while, the underlying principle of the game remains the same: drive cars faster than your opponents, win credits , buy more cars. What made some of those earlier games great was the way they could make you feel like a driving god, capable of superhuman feats behind the wheel.

Forza Motorsport 7 still knows how to make those magical moments, and the return of some different tracks and cars gives it the atmosphere of a compilation of the greatest hits. But some of the gameplay changes confuse us (and don’t even get Sam started on the topic of in-game loot boxes).

Career Goals

Single player is a more regulated experience than the past few forza outings, with what some will see as a radical change in the reward system. You start with a trio of one-lap events, each intended to evoke a particular moment in motorsport. They have been cleverly chosen to showcase the now dynamic nature of tracks, sand floating across your path in Dubai and puddles growing as the rain intensifies at the Nürburgring. An old favorite returns in the form of the Italian Mugello circuit. Two old favorites: In this one-off action, you play the role of M (for Maria) Rossi, who was the AI ​​opponent who had to be defeated before Turn 10 found religion in drivatars.

With this amuse-bouche out of the way, it’s time to pick your outfit and start hustling. Two things soon become clear. First, the actual gameplay has lost none of its charm. Whether you use a standard controller or a steering wheel, Forza Motorsport 7 immerses you in his hyper-vibrant take on racing.

The most fun laps are the ones that are done right on the edge of the tire grip, with each turn being a delicate balance between wheelspin and reverse locking. (Note: This is significantly easier with a controller and requires a lot less of your upper body strength.) Where games like Project CARS 2 demand accuracy, forza is more about expression. The asphalt is your canvas, the tires your brush.

It’s hugely accessible stuff, now with even more options to tweak. All tools can be turned off for those of you with fancy racing wheels and cockpits at home, while beginners and novices now have the option of “Super Easy” settings that do a lot of the work for you. In the past, disabling those driving aids meant you earned more for each race, but now the only setting that affects your post-race payout is AI difficulty. That’s just the first change in a title where in-game economy works very differently than before.

Winning isn’t everything

The forza Driver’s Cup is your ultimate goal and you achieve it by winning six different championships and unlocking one after the other. Each of these is a mix of racing series and one-off showcase events. There is less emphasis on winning individual races as long as you earn enough points in the championship to advance to the next.

Forza’s creative director Dan Greenawalt often talks about “inspiring new car people” with his games. The championships and showcases are just that themed, exposing you to a four-wheeled variety act that is sometimes out of your comfort zone (like that damn car bowling). The ratio between effort and reward can vary wildly; winning an hour-long endurance race only yields 300 championship points, but a five-race run that took two-thirds of the time yielded more than a thousand.

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enlarge / forza 7 Mountain pass 4K

The changes didn’t stop there. The main point of in-game credits is buying cars, but unlike previous games, it’s not just a matter of having enough credits to pay for a supercar or Le Mans prototype. Now the 700-odd cars, trucks, and even the odd ATV are layered. Collect enough cars in one layer and you’ll eventually unlock the next one.

But even then you can’t just buy anything. Some vehicles are rare enough to appear only sporadically, while others must be won in certain challenges or events or through the new prize chest system. (You can read Sam’s extended thoughts on this here; suffice to say he hates it).

The mod cards introduced in Forza Motorsport 6 are back. We thought they were a worthy addition to the game in 2015, but this time we’re less convinced. Use the right mods and you’ll level up faster, but since the main way to get mod cards is to spend in-game credits, you may end up poorer in the long run.

If all that sounds too demanding for your idea of ​​racing fun, you can always level up by grinding in Free Play. Here you can customize events to your liking, down to the weather settings if it’s a track that supports that feature, and you’ll still earn credits and XP based on race distance, AI difficulty, and any mod cards.

By akfire1

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