For decades, PC gaming elitists have dominated their ability to download imaginative game mods over their sordid console gaming cousins. That advantage is disappearing today… at least for one major recent release. Bethesda just launched an update that Xbox One players can download and run Fallout 4 mods (although the Bethesda mod servers seem to be succumbing to the pressure at the moment). A similar update for the PS4 is promised for later in June.
There are a few caveats to consider before exploring the freewheeling modding scene, as Bethesda discussed in a live stream last week. All mods must be downloaded to the console via the in-game interface (requiring a BethesdaNet account), and there is a 2GB limit on total mod storage per system. While loading the wrong mods (or loading them in the wrong order) can make the game temporarily unplayable, don’t worry about messing up your saved game while playing with loaded mods – a separate “modded save” is saved next to it the standard version. Achievements and trophies cannot be earned through mods.
Bethesda says it will crack down on nudity and the use of outside copyrighted content in the console mods it hosts, so forget your dreams of leading a naked Master Chief through the post-apocalyptic wasteland. As of now, 888 of the 1375 PC mods listed on the Bethesda Workshop for the game have been approved for the Xbox One, and that ratio is likely to rise as Bethesda tests more.
While there are plenty of interesting and useful mods to play around with, we can particularly recommend the “Full Dialogue Interface” mod, which ensures that you won’t be surprised by the specific words coming out of your avatar’s mouth when you decide what you want. say next. How about some new hairstyles or new radio options?
Apart from games like Small big planet that deal explicitly with user-generated content, console games can rarely be modified to the same extent as comparable PC games. Unreal Tournament 3 was a notable exception, offering a slew of interesting mods to PS3 players from nearly nine years ago. Perhaps Bethesda’s newfound support of the console modding scene will push other developers (and console makers) to be more open to the idea of letting console players play with the game code itself.