Mon. Sep 26th, 2022
The blue car represents Psyonix jumping over Steam's... orange car?  Look, it's a loose metaphor.  Work with me here, folks.
enlarge The blue car represents Psyonix jumping over Steam’s… orange car? Look, it’s a loose metaphor. Work with me here, folks.

Update: In a statement to USGamer, Epic clarified that “we continue to sell” Rocket League on Steam, and have not announced any plans to stop selling the game there. Rocket League will continue to be available to new buyers on Steam, and long-term plans will be announced in the future.” Epic also told the site that in the future, players “can still play Rocket League on Steam with all the content they’ve previously purchased, same as always.”

Original story:

As a surprise move, Epic Games announced today that it has “signed a definitive agreement” to acquire San Diego-based Psyonix and its 132 employees, who make the popular car-based football game. Rocket League

As part of the deal, the PC version of Rocket League will move to the Epic Game Store “late 2019,” Epic announced. “In the meantime, it will remain available for purchase on Steam; after that, it will continue to be supported on Steam for all existing buyers.” Psyonix says it will continue to sell and support Rocket League on other platforms, including the PS4, Xbox One, and Switch, in the future.

“In the short term, nothing will change at all!” Psyonix writes in a blog post accompanying the announcement. “We are still committed to providing Rocket League with regular updates with new features, new content and new ways to play the game as long as you have us.”

“In the long term, we expect Rocket League to the Epic Games store and to use our new relationship to grow the game in ways we couldn’t previously do on our own,” the post continues. “We believe bringing Rocket League to a new audience with more support is a win for everyone.”

Psyonix also says it sees the acquisition, expected to close in May or June, as “significantly increasing[ing] our potential reach and resources” for the game as esport.

“We’ve been working closely with Epic since the early days Unreal Tournamentand we’ve survived changing tides as partners, so joining forces makes sense in many ways,” Psyonix founder and studio director Dave Hagewood said in a statement. “The potential of what we can learn from each other and achieve together makes us real excited for the future.”

The Psyonix acquisition is the latest aggressive move for Epic, which is tantamount to cash following the massive success of Fortnite† Since launching the Epic Games Store late last year with Steam’s 88 percent revenue share for developers, the studio has bought up numerous high-profile exclusives to the platform and gave away free games every other week to attract customers.

Founded in 2001, Psyonix has worked behind the scenes on Unreal Engine games, including: Weapons of War Mass effect 3 XCOM: enemy unknown bullet storm Unreal Tournament III and Unreal Tournament 2004† However, the company only had a breakthrough hit in its own name in 2015 Rocket League became a standout release of the year. The game reached 50 million unique players last September, according to Psyonix, and offered a $1 million prize pool for its most recent esports season.

By akfire1

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