Mon. Nov 28th, 2022
The Interceptor is great.
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BELLEVUE, Wash. – We’re finally almost figured out what Lot 2 will feel when it launches on September 6 for Xbox One and PlayStation 4 consoles.

Close, but not quite. The developers of the online shooter at Bungie hosted a major preview event last week near their offices in the Seattle town of Bellevue, and the assembled press was invited to turn on recording equipment for a limited amount of gameplay. The event had some limitations, and as a result, this preview is more about the video of what we captured than our thoughts and feelings about what’s shown here.

Lot 2: A world premiere of blasting through the new European Dead Zone (which I mistakenly called the Earth Defense Zone in the narration, apologies.)

The average Lot 2 experience will revolve around a number of elements – a full plot-driven campaign, a “crucible” multiplayer mode, a series of “Strike” group battles, a ton of character customization options – which are currently off-limits to talk about, either because I haven’t been able to play them extensively or because those details are still under embargo. So in some ways, discuss Lot 2 right now is like describing a cherry pie without mentioning the cherry filling.

Instead, Bungie gave us permission to capture and talk about what it’s like to return to the game’s starting planet, Earth, specifically the “European Dead Zone” (EDZ for short) – after we’ve spent more than the half of the campaign. Despite the limits, this video still shows something very important for Lot 2 Hopeful: The thrill of logging in and adventure once the game is “beaten”, but you still want to keep popping with friends.

When the game actually starts

That’s when Lot 2 really starts. Like the first game, Lot 2 was built with the hopes that the fans will keep logging in once the campaign ends to find emerging gameplay in the form of cooperative group battles, extra hard special missions, and shots at rare loot. Only this time we may not have to wait for expansion packs to introduce content that is really worth replaying to nausea. I can already say that Lot 2 wants players to return to planets with friends and participate in what essentially feels like a frenetic battle chain: mission after mission, task after task and epic gunfight after epic gunfight.

The above video has been edited for brevity, clarity, and to remove the times I died from sheer incompetence, but it shows how playing this sequence feels as you romp through the EDZ. Lot 2‘s card system makes it easy to stake out a task and run towards it, and these can come in a variety of forms. “Adventures” populate the world with a unique plot and dialogue that flesh out the events of the game’s default campaign. You might see an adventure pop up and think, “I’ll just knock that out for some loot and be done with it.” Little chance.

You’ll probably be interrupted by quite a bit of optional content as you run between checkpoints in one of these adventures. Public events are the most likely. They appear in a number of spots on the EDZ map, restarting every 15 minutes with massive battles that require players to either crouch in one spot or run from battlefield to battlefield within a limited amount of time – and sometimes very good fireteams ask for extra bonus tasks. to take for higher loot. Just participating in a public event yields some form of loot, even if the basic objectives are not met, but it wasn’t clear if that loot was judged based on how much or little you do to help the cause of the public event . given time.

Additionally, ‘yellow’ enemies with a higher level health bar will appear out of nowhere, and if you and your fireteam decide to take them out, without a beacon or icon telling you, they’ll likely explode with loot. Certain items can expand your personal radar to reveal more hidden chests in the EDZ as well, which simply appear on the map and essentially reward players who are constantly on the move to complete other tasks. And you can jump into a “patrol” mission, which is now more extensive than in Lot 1; these missions ask you to take out quite a few types of enemies in waves, usually a set of three or four across a map, with a big dollop of loot as a reward.

Loot in this case, by the way, sometimes comes in the form of EDZ tokens; other Lot 2 planets have similar tokens. These can be paid out with an EDZ scout called Devrim Kay to acquire engrams – as in, the same engram system from Lot 1, which produces loot according to your level in the game of different rarity. Even going into detail about this system is difficult to do thanks to the mix of embargo and limited information we currently have on hand, but what I can say is that this location-specific token system is already easier and more satisfying to participate in as we work to acquire more booty.

This goes hand in hand with the other thing you might notice in the video: no numbers over enemy heads. Enemies are not leveled in the sense that they scale in strength alongside your own character. Instead of equipping gear that you set up OP and letting you take down these enemies, instead focus on gear that exactly suits your kind of playstyle, along with exploiting other faction-specific weaknesses. Go into more detail about this one also goes beyond what I can say here, but I found this D2 change to feel very satisfying in practice.

I’m happy to try and answer questions in our comment section based on the content in the video; if I don’t answer, it’s because I’m withholding certain information until my “first 15-hour review” article goes live in early September. But even this limited amount of information and footage should make it relatively clear why I’m actually excited about the beat-to-beat, night-after-night potential of Lot 2even when chained to the limitations of the console versions as opposed to the late October PC build.

List image by Bungie

By akfire1

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