Sat. Sep 24th, 2022

CD Projekt Red has reneged on a promise that developers won’t have to work overtime or face so-called “crunch time” ahead of the planned November release of Cyberpunk 2077† That’s according to a Bloomberg report citing an email from studio head Adam Badowski to employees, suggesting that employees should work “one day of the weekend” until launch to fix remaining bugs and glitches in the game. .

“I know this is at odds with what we’ve said about crunch,” the email continues, as Bloomberg reports. “It’s also at odds with what I’ve personally come to believe a while ago — that crunch should never be the answer. But we’ve expanded on all other possible ways to navigate the situation.”

“These last 6 weeks are our last sprint on a project we’ve all spent a good part of our lives on,” Badowski wrote in a tweeted statement following the report. “Something we care deeply about. The majority of the team understand that push, especially in light of the fact that we just sent the game to cert and every day brings us visibly closer to releasing a game we’re proud of.” want to be up.”

Cyberpunk 2077The game’s scheduled release was originally slated for April this year, before multiple delays pushed the scheduled release back, first to September, and then to the current target of November 19. Further delays are apparently out of the question, as Badowski confirms that the game shipped to “cert”, ie the final certification process for console makers Sony and Microsoft prior to production and release.

“This is one of the hardest decisions I’ve had to make, but everyone is well compensated for every extra hour they put in,” Badowski continued via a tweet, confirming the company’s compliance with Polish labor laws. “And just like in past years, 10% of the annual profit our company generates in 2020 will be distributed directly to the team.”

One last way out

In 2019, Badowski told Kotaku that all requests for cyberpunk developers to work nights and weekends would not be required. “Actually I would [like] that we’re also known for treating developers with respect,” he said at the time. “If they have to take time off, they can take time off. No one will be disapproved if asked.”

In the same interview, however, Badowski seemed to recognize the potential for a last-minute, extra-work sprint like the one the company faces today. “From a broader perspective, we have to remember that the whole production takes, for example, four years, sometimes five years, and usually, like three years, there is no problem,” he said. last round towards the release. And it’s always hard to deal with, but you know there are some complications. It’s really hard not to use all the powers in the end.”

So-called ‘crunch time’, where rushed developers are expected or required to work extra hours for extended periods in the run-up to a major game launch, is a long-standing problem in the game industry, leading to reports from “100 hour work weeks” on big games like Red Dead Redemption 2† It’s a problem that has contributed to recent efforts to unite workers in the gaming industry.

“The vast majority of game workers are in the industry because it’s our dream job and working on games is our passion,” Emma Kinema, lead organizer of the Campaign to Organize Digital Employees, told Ars earlier this year. “Unfortunately, that passion can open us up to exploitation by our bosses, because we’re just thankful or satisfied with the job we have.”

List image by CD Projekt Red

By akfire1

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