Sun. Oct 2nd, 2022
Screenshot of the video game Star Citizen.

In late 2017, we told you about Crytek’s lawsuit against Star Citizen developer Cloud Imperium Games on an “exclusive” license to use CryEngine in its titles. Now, more than two years (and a failed settlement attempt) later, the two companies are fighting over exactly how to dismiss that lawsuit.

The actual accusations and counter-accusations between Crytek and Cloud Imperium get pretty labyrinthine pretty quickly. But a core part of Crytek’s argument is that the original Cloud Imperium agreement only allowed the use of CryEngine in Star Citizen and not the single player Squadron 42 spin-off (Cloud Imperium disputes this characterization of the original license).

However, technically, any alleged infringement of Crytek’s license will not occur unless and unless Squadron 42 is actually released. And with that game’s “spread development” beta testing recently pushed back to Q3 2020, Crytek filed a motion this month to voluntarily dismiss its own lawsuit “without prejudice to resubmitting those claims.” at the actual release of Squadron 42Essentially, this “dismissal” would just delay the process from the currently scheduled June start date to October 13 (if Squadron 42 has indeed come true).

Cloud Imperium also wants the lawsuit dismissed, but permanently and with Crytek paying at least a portion of the $900,000, Cloud Imperium says it has already paid in court costs.

In a blistering court document filed late last week, Cloud Imperium used vivid language to describe Crytek’s alleged recklessness in this case:

Crytek should not be allowed to point his car at CIG’s shop window, hit the accelerator, ram through, do donuts for years, then back up and drive off to maybe spin around and CIG crash again another day. Crytek richly deserves to have his keys taken away forever so that CIG can conduct business responsibly without further intervention from Crytek or his line of attorneys.

The only reason Crytek is now seeking an unbiased resignation, Cloud Imperium argues, is to “stumble to the exit” and avoid the “inevitable reckoning” of “an almost certainly unfavorable verdict.”

Cloud Imperium also continues to argue that the lawsuit is no longer relevant given the company’s move to Amazon’s Lumberyard engine in 2016. The company notes that Amazon has confirmed that the deal includes access to previous versions of CryEngine. Crytek, meanwhile, argues that, despite public statements, Cloud Imperium actually hasn’t switched engines at all and still needs to be fair to Crytek’s engine in its games.

With both sides seeking the case to be dropped (and a pending summary hearing deadline still approaching in March), we may soon finally have a solution to this lengthy legal saga. Or we will get Squadron 42 or a fuller release of Star Citizen soon remains to be seen.

By akfire1

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