Thu. Dec 1st, 2022

Our very own Mark Walton plays Lot 2 at 4K and 60 fps on PC.

Here at Ars, we spend a lot of time talking about how developers are dealing with the tradeoffs between resolution, frame rate, graphics detail and simulation complexity that they face at the high end of modern console and PC hardware. Very often, the first-blush “wow factor” of more pixels and higher frame rates wins out in this constant balancing act. In front of Lot 2However, executive producer Mark Noseworthy says the team valued the complexity of the game itself more than achieving a frame rate above 30 fps.

In a Twitter thread in June, Noseworthy said that CPU limits on current consoles mean the game had to go back to 30 fps “to deliver D2’s AI counts, environment sizes, and # players.” In the last issue of Side magazine (excerpt from WCCFTech), Noseworthy elaborates on the reasoning behind that choice:

It concerns the simulation of the Destiny world. Thirty AI at a time, wide open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we use the CPU.

Can we have a Destiny game at 60 fps? Yes, but the space would be smaller, it would be less cooperative and there would be fewer monsters to shoot. That’s not the game we want to make.

First of all, we try to make an incredible action game. We don’t feel like we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re delivering a player experience that you can’t get anywhere else because of the choices we make.

That said, the tradeoff doesn’t sound bad. Yes, a game locked at 30 fps will obviously look worse than a game at 60 fps or more, all things being equal. The resulting lack of smoothness is especially noticeable in a reflex-based shooter like Lot 2 (although the server’s internal tick rate arguably has more of an impact on how the game feels). That said, a smoother Lot 2 having fewer concurrent enemies and fewer player characters in smaller battle locations would probably also be noticeably worse to play. As long as the game can run steadily at a playable 30 frames per second, with no dips, that sounds like a perfectly acceptable trade.

Of course it is not a profession that every Lot 2 player will be forced to make. As Noseworthy points out in the interview, “If framerate really matters to you, there’s now a platform where you can spend as much money as you want and as fast as you want.” That platform is, of course, PC, where we were quite impressed with a 4K 60fps version of the game at a preview event in May. If you want the best graphics fidelity and frame rate for your alien shots, it might be worth the 46-day wait and dead recoil that PC players will also encounter.

By akfire1

Leave a Reply

Your email address will not be published.