Mon. Nov 28th, 2022

Nice box art.

id software

Bethesda had previously announced that it will be not one, not two, but three VR versions of its biggest franchises by the end of this year. Rather than disappoint hopeful headsets with a last-minute delay, the company has gone ahead and announced firm release dates for all three.

Mark your calendars, real or virtual: Doom VFR will land on both the HTC Vive and PlayStation VR on December 1. The Elder Scrolls V: Skyrim VR launches on November 17 exclusively for PlayStation VR. And Fallout 4 VR will wrap up the 2017 VR schedule by launching exclusively on the HTC Vive on December 12.

Bethesda has not announced any plans for any of those games to appear outside of their announced platforms. While it’s likely that at least one of the three games will flutter to another platform, at Ars Technica we’d bet cacodemons on cacodonuts that Bethesda has no plans to release a game on an Oculus platform anytime soon. Or ever.

Incidentally, none of the games will be available as a free upgrade to owners of existing non-VR versions. This is arguably the most difficult cost upgrade to stomach for owners of Fallout 4‘s PC Edition – as we can imagine an era where someone just, you know, mod VR functionality on the existing FO4 PC code base. (Based on my E3 impressions of FO4VRI’m already wondering if that would have been the better way for the project.)

Bethesda has not yet confirmed whether FO4VR will at the very least include all of the game’s existing expansion content in the $60 price tag, and the current Steam listing for the game is coy about that:Fallout 4 VR includes the entire core game with all-new combat, crafting, and building systems that have been completely redesigned for virtual reality.”

Skyrim VR will include all of that RPG’s expansion pack content, at least for the $60 price tag. Doom VFRon the other hand, seems like a slimmed-down version of the demise 2016 reboot – and is priced accordingly at $30. I had a really good time with the HTC Vive version of Doom VFR at E3, noting at the time, “I was able to easily pump a lot of shells and plasma into a variety of Doom monsters, all rendered and scaled to look long and mind-boggling. I felt like I was a sixth-grader who senior year classes… just, you know, at Hell High School.”

This news precedes the ongoing Bethesda ing of id Software’s annual QuakeCon Expo in Grapevine, Texas, which will feature demos of the publisher’s other major releases from Holiday 2017 (Wolfenstein II: The New Colossus, The evil within 2, Dishonored 2: Death of the Outsider) alongside a gigantic array of Quake tournaments, old and new.

If you can’t get to Grapevine’s Gaylord Hotel from this Thursday, you can watch the Quake World Championships all weekend on sites like Twitch. (Or you can, uh, Pay to access the new Quake champions game, which launched Tuesday in a “paid early access” period before the free-to-play version becomes available to the public sometime next year. Pay now or wait for the free version and get hassled about microtransactions anyway? We’ve seen things like this before.)

Show image on id software

By akfire1

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