Sat. Sep 24th, 2022

Bethesda’s Launch This Week Of The $99 A Year Fallout 1st “Private World” Service Fallout 76 immediately drew controversy by paying for features that some believed should have been included in the base game. But the first few days of service were also impacted by a number of unexpected or unintended issues that Bethesda now claims to be fixing.

users in the Fallout 76 subreddit has kept a list of major and minor issues they noticed with their Fallout 1st subscriptions. The most surprising, it seems, is that users can’t create a truly “private” world that is only available to invitees. Instead, Fallout 1st worlds are currently visible and accessible to anyone on the subscriber’s friends list.

That’s especially a big deal for players who maintain huge friend lists for trading purposes, but don’t necessarily want those trading partners to step into what should be a private world. Bethesda now realizes this, telling Polygon: “We understand that this is not what players expected for their Private Worlds… we are looking for an option in an upcoming patch that will allow Fallout 1st members to access their servers more. can limit completely.”

Other players say they’ve noticed issues with the scrapbox, a Fallout 1st exclusive feature that allows unlimited item storage. Some players report losing items after being placed in the boxes, especially when trying to access worlds controlled by other players.

After initially claiming that this issue was just a “display issue” and that all parts of the scrap box were safe, Bethesda now tells Polygon that “we have since discovered that a small number of players have actually experienced a loss of scrap items after the placing them in the Scrap Box and then loading them into a world. Resolving this issue is currently our top priority. We are also investigating ways to recover the missing items.”

The most serious accusation from Fallout 1st players, however, is that the newly created “private” worlds they have access to are actually being reallocated from old server instances. Players report seeing dead NPCs, looted junk, and other anomalies in their worlds from the jump, suggesting someone else had used that virtual space for them.

But Bethesda tells Polygon that this is not what is really happening. “When a Fallout 1st member launches a Private World, a dedicated world is launched on a [Amazon Web Services] Sightings of pre-looted containers on “new” servers are likely remnants of recent looting of that same container on another server, always persisting for some time on new logins.

To some extent, the kind of issues reported by Fallout 1st players are to be expected with the launch of a major new game service (even one that’s just a modification of a long-standing game). Still, Bethesda has already lost a lot of goodwill with last year’s bug-filled launch Fallout 76† The company has acknowledged what it says was “well-deserved criticism” from that launch and implemented an ambitious “year two” turnaround plan for the ongoing game. But player standards may be higher for a game that now charges a $100 annual subscription for new features. I hope Bethesda acts quickly to make Fallout 1st an experience worth that investment.

List image by Bethesda

By akfire1

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