Wed. Sep 28th, 2022

This week’s launch Half-life: Alyx marks the first new release in the half-life series since late 2007. But despite more than a decade of promises from Valve for a true sequel, alyxThe prequel storyline still leaves us hanging Half-Life 2: Episode 2‘s long dangling cliffhanger ending.

So now Valve has proven that it really is a half-life game again, why didn’t you manage to make one with a “3” in the title? IGN dug into that question with Valve employees in a recent interview that provides as detailed an answer as we’ve seen so far.

Back to the 00s

Its history dates back to 2004, the end of a six-year period in which Valve evolved Half-life 2 and its Source game engine at the same time. That long, parallel development of engine and game has been difficult enough that the company has found it never wants to repeat it, according to veteran Valve level designer Dario Casali. “I think our main conclusion is that you have to ‘use stable technology and then build a game on it,'” he told IGN.

Now that the Source engine was ready, the idea was to wait a long time for a real one again Half-Life 3 by using the engine and existing resources for smaller “episodic” add-ons. Episode 1 in 2006 and Episode 2 in 2007 proved that development concept could work. For the planned “Episode 3”, however, Casali said, “We found ourselves creeping more and more towards ‘Well, let’s just keep putting more and more, and more, and more things in this game because we’re so want to make amends if we can, and then we realized that these episodes are going to be more sequels.”

At that point, you’d think “Episode 3” could have easily turned into a full-fledged one Half-Life 3 follow up without much effort. But for such a completely new game, Valve would want to go beyond even an episode with a creepy feature.

half-life games are supposed to solve interesting problems,” Valve co-founder Gabe Newell told IGN in a separate interview. half-life titles because it helps us meet the quarterly results,” he said. Casali added that, for a new half-life game, they would be “looking for what’s going to make that next big impact.”

In addition, in 2008, Valve focused on upgrades to the aging Source engine. Remembering the pain of Half-life 2‘s simultaneous game-and-engine co-development, Valve decided to wait for work on the Source 2 engine to be completed before starting any real “big impact” half-life continued, Casali said.

But Source 2 wouldn’t be ready for prime time until 2015, when dota 2 became the first Valve title to be fully ported to the new engine. And the five years after that? They are largely taken by Half-life: Alyxa game that, according to Valve, took four years to develop.

What now?

And here we are, about 16 years after the launch of Half-life 2without a full-fledged Half-Life 3† But with all that out of the way now, Valve is ready to tell the story of Half-Life 2: Episode 2

Valve’s Robin Walker confirmed earlier this month that the company thinks: alyx is “not the end” of the franchise. And in a recent interview with PC Gamer, longtime Valve writer Eric Wolpaw said he’s excited and “ready to sign up for the next one,” now that the long half-life drought is finally over.

Is that future possible? half-life might be another VR exclusive? Casali was non-committal about that question when he spoke to PC Gamer, saying that “the best thing we can do right now is to [Alyx]† How can people enjoy it? How many people can we get on the VR platform? [Are] people who say VR is now this essential part of half-life† We won’t really know those answers until we release the game and start listening.”

alyxIts success or failure will also likely help determine Valve’s greater interest in virtual reality development going forward. Remember three years ago when Valve promised it was working on three “full” [VR] games, not experiments.” In a new interview with UploadVR, Valve’s Greg Coomer revealed that work on the other two promised titles (aside from alyx) has come to a complete stop.

“All resources for developing VR games later in the cycle, during alyx‘s development, all those resources have been moved to alyxCoomer told the site. “So right now, no, there aren’t three other titles in development. But as for what’s to come, we don’t really have anything new or newsworthy for you to say…”

If a VR exclusive is as big as Half-life: Alyx If the technology can’t move past its current relative niche status in the game industry, it might not make much sense to throw more resources at the concept in the short term. So perhaps unsurprisingly, as Coomer told UploadVR, “we haven’t actually made any plans about [VR]†

List image by Valve

By akfire1

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