Sun. Feb 5th, 2023

SANTA MONICA, Calif. – At a recent press event, Square Enix representatives sought to set the tone for the future of the stealthy Deus Ex games with flashy, live-action video. The next game’s story was announced in a movie called “The Mechanical Apartheid” anchored in the story of a husband and wife Deus Ex type of conflict: a forced quarantine for all “Augs” who received cybernetic enhancements. Robot woman and ‘natural’ husband forcibly divorced? No!

But that polished, dramatic video didn’t leave the most lasting impression. Instead, that honor went to a huge table image with icons representing all the games and “fiction” items we can expect to see in the future. The stories will be spearheaded by this August Deus Ex: Divided Mankind, but Square Enix also teased two attached projects launching this year and two more “AAA games” in a future timeline, currently faded out.

Square Enix wasn’t ready to reveal its long-standing hand, but ahead of E3, the company produced quite the three-of-a-kind: the new big-ticket game; an arcade style stealth shooter; and the first officer Deus Ex games for touchscreen devices. Best of all, the entire trio will launch by the end of this summer.

Back to cyberpunk again Infringement

Before diving into newly revealed Humanity divided content, Eidos Montreal Producer Fleur Marty Ars showed off the “new mode” included with that game’s retail copies: Infringement. For a moment we thought Eidos was announcing a virtual reality version of the series; instead we get an action-oriented, leaderboard-driven game.

The mode (which technically has a much longer name of Deus Ex: Mankind Divided: Breach, phew) puts players in the shoes of a hacker who we assume is connected to the series’ main hero, Adam Jensen, but that wasn’t confirmed. That hacker enters a virtual reality environment with a mission to extract important files. For whatever reason, these hackers break into sophisticated computer systems by engaging in first-person combat with whimsical, polygonal guards.

I can’t help but wonder how much of it Super hot‘s pre-release content Eidos saw before working on this mode, as the aesthetic looks almost identical (it just selects a different color motif). Breach does not clone Super hot‘s time-freeze mechanic in any way. Instead, it seems to be the kind of combat-heavy twist Deus Ex that would drive series purists crazy if it launched as a pure sequel. On the other hand, as a free side-mission lark, the emphasis on fast-ending, leaderboard-driven missions could really prove to be a spark plug for the series.

I didn’t get my hands on the game at Square Enix’s event, but preview footage showed a variety of upgrade paths that players could spend on elements like speed, stealth, and weapon boosts to tailor the gameplay to their taste. Marty pointed out players’ ability to break down older weapons to augment newer ones. Leaderboards for the game’s minor missions will also rank players into separate speed and “points” categories, but we haven’t seen how those points will break down or whether they’ll favor a particular brand of mission completion. (Players will also be able to “corrupt” the game’s “public challenge pool” with more challenging mission modifiers, but details on this were not clarified at the event.)

Marty mentioned a virtual currency that players will collect in missions, which can be spent on more augmentations and upgrades. After a targeted question, we found out Infringement will also feature a real money microtransaction system as an unlock accelerator. It appears that Square Enix is ​​not charging players for additional “support post-launch” content, and the mode will be delivered “day one on disc” for everyone. Humanity divided owners.

Deus Ex passes To go

Zeshoekig raster, irritante bewakers, gemene robots: het is Go-tijd.  Als in, <em>Deus Ex Go</em>.” src=”https://cdn.arstechnica.net/wp-content/uploads/2016/06/DXG_LA_Colors_07-300×169.jpg” width=”300″ height=”169″ srcset=”https://cdn. arstechnica.net/wp-content/uploads/2016/06/DXG_LA_Colors_07-640×360.jpg 2x”/><figcaption class=
Enlarge / Hexagonal grid, annoying guards, mean robots: it’s Go time. As in, Deus Ex Go.

Square Enix Montreal was also in attendance for the event, and my guess as to why that team was in attendance was proven: a new game in the “To go“mobile series. After the success of her Go Tomb Raider and Hitman go games, which summarize the elements of that series for touchscreen platforms, the developers of Square Enix Montreal announced that they were almost done doing the same for Deus Ex.

“It was a no-brainer for us,” chief designer Etienne Giroux told Ars, en Deus Ex Go‘s preview shots made that clear. Players can tap to move a mini version of Adam Jensen around a hexagonal grid, on which he stalks guards to hit them from behind, participate in hacking sequences, and enable enhanced abilities such as invisibility. The trailer shown at press ran longer than the teaser trailer shown to fans around the world today, and while short, it looked diverse enough to give us hope for the quality of a full game . Unfortunately we couldn’t make time for the game.

Should smartphone gamers feel fatigued by yet another series? To go twist, Square Enix Montreal has one juicy offering under its sleeve: a “fully featured” puzzle design mode for Deus Ex Go. Players will be able to create and share their own puzzle levels on one screen if that “sometime after launch” option is enabled. Deus Ex Go was not announced with a specific release date beyond “this summer” for iOS and Android devices.

By akfire1

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