A few weeks ago (what seems like a trillion years ago right now) we published our “War Stories” interview with Andy Gavin of Naughty Dog, in which he revealed some fascinating details about the technical tightrope walk it takes to Crash Bandicoot to life on the original Playstation. As you would expect, Andy gave us much more info than we could reasonably cram into a short time – he’s a brilliant man with many brilliant stories, and it would be a shame if they didn’t see the light of day.
That’s why we designated Andy’s interview as the third in our series of “extensive” interview videos. We previously published extended chats with Oddworld’s Lorne Lanning and Myst’s Rand Miller and Andy’s talk is a great addition to the collection.
We’ve heard comments from readers that these in-depth interviews also make for great podcast material – they’re hosted on YouTube, but the main draw is the audio component, so if you’re stuck at home doing something that doesn’t require your full attention, this might be a good one. thing to throw in the background to accompany your day. We plan to have several more in the coming weeks, so stay tuned for even more in-depth interviews. (What I’m most looking forward to is our extended chat with star control creators Fred Ford and Paul Reiche, who I think is next in line!)