Sat. Sep 24th, 2022

Riot Games has been known almost exclusively for: League of Legends, the ultra-successful MOBA that at its daily peak can still attract 8 million concurrent players. But in an anniversary livestream tonight, the company confirmed for the first time a veritable smorgasbord of new gaming and entertainment projects, all in the same League of Legends universe.

Those projects include:

  • League of Legends: Wild Rift: A new version of the MOBA built from the ground up with a twin-stick control scheme designed for consoles and mobile phones and a focus on games from 15 to 18 minutes. Payable on mobile phones in 2020.
  • Legends of Runeterra: A competitive card game set in the League of Legends universe. Cards are not unlocked through random pack purchases, Riot said.
  • “Project A”: Described as “a stylish, competitive, character-based tactical shooter for PC,” this sounds like Riot’s answer to overwatch or Team Fortress 2† More information is expected next year.
  • “Project L”: “A fighting game set in the LOL universe” which is “in an early stage of development” is probably being developed by the remains of Rising Thunder developer Radiant Entertainment, which Riot acquired in 2016.
  • “Project F”: “A very early development project that explores the possibilities of traverse the world of Runeterra with your friends,” as Riot describes it. Short streamed images were reminiscent of diablo and other third-party action RPGs.
  • League of Legends Esports Manager: A team management game that allows players to create a team of simulated LOL pros similar to the Football Manager series. Scheduled to launch with League of Legends Pro League support next year.
  • Teamfight Tactics Mobile: A smartphone port of Riot’s recent autobattler game mode, slated for Q1 2020.
  • mysterious: An animated series set in the League of Legends universe, planned for 2020.
  • League of Legends Origins: A “featured documentary” highlighting the game’s growth, now available on Netflix.

The rapid project expansion, after a full decade of existence as a de facto single-game company, immediately places the Tencent-owned conglomerate and its 2,500 employees in a league with multi-franchise publishers such as Activision Blizzard, Electronic Arts and Ubisoft. Unlike those companies, however, Riot currently focuses on games in one shared universe, building on ten years of knowledge and character design while trying to quickly expand into other popular genres.

“We have the advantage of being able to be long-term,” Marc Merrill, co-founder of Riot Games, told The Washington Post of the long wait for further games from the company. “We don’t have to release a product to meet some quarterly deadline or revenue target or whatever.

Riot’s expansion comes as the company continues to recover from widespread sexual harassment allegations first published by Kotaku in September last year. A number of class-action lawsuits arising from those allegations were settled in August, and Riot said in a blog post at the time that “we can confidently state that gender discrimination (whether in pay or promotion), sexual harassment and retaliation are not systemic problems.” at Riot.”

By akfire1

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