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Those water effects…
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Someone watched a little too much Tron.
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Training the brown portion of your TV’s color balance…
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Getting up that high is relatively easy with the grappling hook.
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Scorch lives up to its name.
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Cut around. Cut cut cut cut cut cut cut cut.
We got away early from last weekend titan fall 2 “tech test” impressed and reminisced about what we loved about the original mech-and-wallrun-heavy first-person shooter. However, not everyone was so enamored with some of the changes shown, leading leading multiplayer game designer Steven DeRose to promise further tweaks to the game before its final launch.
Chief among the upcoming changes is the game’s sense of speed. DeRose says the team has toned down “pilot mobility.” titan fall 2 in an effort to make flanks feel more “skillful” and close-range firefights less “overly chaotic due to erratic player movement”. That said, a few glitches that limited air and wall running speed are fixed, and normal traversal will no longer be inadvertently affected by some anti-bunnyhop speed restrictions.
The giant, map-dominant Titans will also soon be easier for players to call down. DeRose says that in addition to earning points for a Titan for completing game objectives, players will soon also receive “a small passive amount” of credit for a new Titan “every few seconds,” as they did in the first Fall of the Titans. The goal is to “give every player…a Titan per game guaranteed.”
Addressing complaints about how quickly Titans die in the tech test, DeRose stressed that it will take some time for players to get used to the new battery-based power system, which allows pilots on foot to steal power cells from Titan and pass them on to those on their own team . He also promised that players have not yet seen Titans and upgrades that will have stronger defensive skills and faster, more agile designs. Still, the game is being fine-tuned to “reduce the amount of damage many weapons deal to Titans”.
DeRose also addressed one of our main complaints about the technical test: the selection of maps that we said contained “a surprising number of open areas with little to nothing in the way of useful walls for punchy parkour.” He assures players that the few cards shown in the technical test are not “indicative of a new direction for Fall of the Titansand that other “more traditional” maps will be shown soon. Here’s hoping that means a lot more narrow corridors with endless rabbit-hopping wallrun potential.
Some of the changes discussed above will already be in place by the time the second phase of the tech test rolls out this weekend, DeRose said. Others won’t be available until the game launches later this year.
Update: In a new set of patch notes, the developers detail exactly what changes will be made for the second phase of the tech test, which begins this weekend.