Sat. Sep 24th, 2022

Misschien zal <em>Star Wars: Battlefront II</em> not going up in flames after a big turnaround at EA.”/><figcaption class=

enlarge / Perhaps Star Wars: Battlefront II won’t go up in flames after a major turnaround at EA.

A few hours before Star Wars Battlefront IIOn Friday’s retail launch, Electronic Arts and developer DICE announced that they will “disable all in-game purchases… and all progress will be earned through gameplay.” The surprise announcement promises that the ability to purchase in-game crystals (used to purchase randomized loot boxes filled with in-game items) will return “at a later date”, but “only after we make changes to the game”.

“As we approach global launch, it is clear that many of you feel there are still challenges in design,” writes DICE General Manager Oskar Gabrielson. “We’ve heard concerns about potentially giving players unfair advantages. And we’ve heard that this overshadows an otherwise great game. This was never our intention. Sorry we misunderstood.”

Venturebeat cites “sources familiar with the situation” as saying the big change comes after Electronic Arts CEO Andrew Wilson had a phone call with Disney CEO Bob Iger about the game. EA acquired the lucrative exclusive rights to publish Star Wars-based games in 2013, a year after Disney bought Lucasfilm for $4 billion.

The belated gameplay change comes after a week of mounting fury across the Battlefront II‘s in-game economy, which involved microtransactions that many believed to be a “pay to win” problem for the online multiplayer competition. Many players also struggled with the sheer amount of game time it took to unlock many of them BFIIs most coveted characters and features, a state of affairs unaffected by the removal of real money purchases in the game. While EA cut the cost of all in-game items by 75 percent earlier this week, a concomitant reduction in the amount of in-game currency that can be earned from single-player gameplay somewhat dampened the impact of that lower cost.

In a Reddit AMA session last night, three DICE developers promised that they would “constantly look at data and make adjustments to make things as balanced as possible” and that “there isn’t much at play that we wouldn’t revisit to improve the game for as many players as possible.” Apparently the whole concept of in-game purchases was subject to that revision, even before EA and DICE had any data of the actual release of the game to look at.

A limited trial of Battlefront II has been available through EA Access since last week, and those who purchased the Special Edition have had full access for a few days. EA did not directly address the fate of items earned through real money crystal purchases by those players, which would remain ahead of the competition for the time being.

We have much more to say Battlefront II as a game (and not just a place to buy digital Star Wars items) in our review tomorrow.

By akfire1

Leave a Reply

Your email address will not be published.